AI Insights · Timothy · July 2022
Top 5 Virtual Pet Apps on iOS in Europe Q2 2022
In Q2 2022, the top virtual pet apps on iOS in Europe showed varied performance trends. Weekly downloads, revenue, and active users shifted across the period, with some apps experiencing notable fluctuations.
In Q2 2022, the performance of the top 5 virtual pet applications on iOS in Europe demonstrated diverse trends in weekly downloads, revenue, and active users. The data is sourced from Sensor Tower, offering deeper insights into app performance.
My Cat – Virtual Pet Games from Akita Limited Liability Company saw a steady increase in weekly revenue, peaking at around $10.5K in early May before a gradual decline to approximately $8.7K by the end of June. Weekly downloads hit a high of 44.2K in the first week of April but tapered off to 10.4K by the end of June. Active users mirrored this pattern, peaking at 77.5K mid-April and decreasing to 23.1K by the end of the quarter.
Pet Doctor Care games for kids by Pazu Games Ltd showed a mixed performance. Weekly revenue fluctuated, peaking at $5.3K in mid-April before dropping to $2.7K by the end of June. Downloads saw a slight decline from 4.8K in early April to 2.7K in late June. Active users maintained a relatively stable trend, staying around the 20K mark throughout the quarter.
Cat Game - The Cats Collector! by MinoMonsters, Inc. experienced a relatively stable revenue stream, averaging around $3.4K to $4.3K weekly. Downloads fluctuated, starting at 4.4K at the end of March and ending at 2K by late June. Active users saw a general decline from 7K in late March to 4K in late June.
Baby care game & Dress up, also from Pazu Games Ltd, had a consistent weekly revenue, peaking at $4.8K in mid-April and ending at $2.7K by late June. Downloads remained steady, starting at 4.4K and ending at 4.2K. Active users reflected a stable trend, hovering around 19K to 20K throughout the quarter.
My Talking Angela 2 by Outfit7 Limited showed a dynamic performance. Weekly revenue ranged from $2.8K to $4K, with a peak in early April. Downloads were strong, starting at 47K in late March and ending at 38K in late June. Active users remained robust, fluctuating between 201K and 235K over the quarter.
For more detailed insights into the performance of these apps, visit Sensor Tower.